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Below are the 3 most recent journal entries recorded in robynson's InsaneJournal:

    Friday, June 24th, 2011
    2:12 pm
    Tetris?
    Hot on the heels of earlier disappointment comes newly found interest. I just read a blog post by Kris describing some of the innovations in modern Tetris games so I decided to have a go. I grabbed Tetris on the PSN and I've been having a good time figuring out how to stack blocks and spin Ts. I get easily beaten in multiplayer, but that is to be expected considering I'm still new. My current aim is to finish marathon mode, which is tougher than it seems seeing as you essentially don't have to be worried about blocks locking into place where you don't want them any longer. I still have a lot to discover, but I'm having fun thus far.
    Tuesday, June 21st, 2011
    3:06 pm
    Gaming!
    I bought Mega Man 9 on the PlayStation Network.

    It was actually sort of an impulse purchase the other day because I already had the game saved and I was craving a bit of classic 2D platforming. I was considering a PS1 game however the smallest available was like 350MB and I didn't really feel like waiting so long (besides it wasn’t 2D thus not what I'd been wanting).

    So, I began playing each of the stages except for the one included in the trial (which was too challenging) and after a couple hours I'd completed ONE stage. That’s it. And JUST BARELY.

    I cannot express in writing just how much this game is full of cheap, one-hit deaths from spikes, pits, outrageous attacks and robots that come back should you move a single pixel off-screen from where you last came across them. The game doesn’t cheat - it is just retardedly difficult for no good reason.

    The charge-up gun is apparently missing as well as MM’s slide attack. So although the game is Mega Man NINE it really looks like Mega Man ONE.

    I ought to point out, also, that the checkpoints within the levels are just about non-existant and I have only found TWO in eight stages meaning I couldn’t even get to the halfway point the majority of the time.

    Not to look like a total wimp but this particular game is too darn tricky for me. Not hard the same way Monster Hunter Freedom 2 was (which is to say you can beat it by choosing the best tactics) MM9 is just too hard because even when you know how to control your character proficiently the level designs are so haphazard and cheap you need to die again and again to make any headway. Plus, every time you beat a stage your methods don’t drastically transform - in fact, the “Gravity” weapon I got by killing the one boss does NOTHING. It doesn’t even damage enemies. I have no idea what it actually does at all.

    So… I feel sort of silly right now. I just threw away $10 because I’m pretty sure I won’t ever play this game again…or, if I do, it will be a long time from now on a lazy weekend.
    Friday, June 17th, 2011
    8:51 pm
    Children
    I think if a person were to need a female berzerker - and let's confess that there are circumstances when this might be quite handy indeed - that there is no better means to guarantee you get one than to stick her with a pre-teen daughter. Sure, I adore my daughter. But ye gods, will she make me crazy. If there were boats to raid or villages to raze, I could have done a hell of a job myself today.

    I am, shockingly, out of patience. And of course it's a day that I'll have the phone in my ear much of the day. I have done really rather well on this front - it once was every day, all day that I spent on the phone, and now it is two or three days per month when I need to talk to anybody - nevertheless. The sound of silence, it is valuable to me. Of course, the sounds of abject poverty, less so, therefore to the phone we go.

    Last night Sophie and I got involved in a game of her devising; we utilized the checkerboard and a boatload of pennies; my side was heads while her side was tails. Think about checkers, but when you jump a checker it changes sides - not taken off the board. The goal of this game is to move all the checkers to one end; all the coins turned the same way. It's actually very entertaining, though it takes a very long time. It's the type of game I can imagine becoming quite common in prison, where you have countless hours to fill.
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